PCSX2 - wydania nieoficjalne
Niech najpierw wydadzą wersje 0.9.5 :]kvachu pisze:Tak w ogóle są już chyba przymiarki do 0.9.6.
PCSX2 rev 564
Więc tak - po formacie straciłem mój emulator skonfigurowany więc ściągnąłem sobie teraz wersje nieoficjalną w której .exe nazywa się:
pcsx2-dev-r644
+parę dedykowanych pluginów.
Problemem jest - gdzie to skopiować i co jeszcze do ściągać bo np. wyskakuje mi że brakuje gnu_gettxt.dll i pewnie nie tylko tego mi brakuje...
pcsx2-dev-r644
+parę dedykowanych pluginów.
Problemem jest - gdzie to skopiować i co jeszcze do ściągać bo np. wyskakuje mi że brakuje gnu_gettxt.dll i pewnie nie tylko tego mi brakuje...
- wichniar2tk
- Junior
- Posty: 7
- Rejestracja: 23 lutego 2009, 09:49
ZYJECIE??
EJ NO CO WY CZY NIKT NIE ZAUWAZYL ZE WYSZEDL PCSX2 0.9.6.
PCSX2 0.9.6 released!!
[ Posted by Bositman 14:08 on 01 03 09 ]
After nearly 16 months, here comes a new Pcsx2 version. Pcsx2 0.9.6
These months were somewhat problematic for pcsx2, due to an initial slowdown of the development process. Then, last fall, the Playground branch was created, and development picked up again. Finally, with the merge of Pcsx2 and Pcsx2 playground, the emulator's development returned once again as it was before, and now we can give you a release which should (we hope!) leave you happy.
We would like to thank everyone that was still waiting for a release, and coming to our forums. We would also like to thank everyone to encouraged and otherwise supported us. This release is especially for you.
Important note: you NEED to update directx or you won't be able to use the emulator! You can do it with either of the links below:
THIS <-- DirectX End-User Runtime Web Installer
or THIS <-- DirectX End-User Runtimes
What's new in 0.9.6?
- Huge rewrite, mainly from the new members of the Playground branch! Too many speedups, optimizations and other fixes to write here! Many famous games will now work.
- Dropped VM build replaced by the all new Vtlb, meaning no more 'Cannot allocate memory' errors at start up, more accurate emulation, slightly lower speeds but with many optimizations to come
- Full memcard support, working in all games
- Improved Frameskip/VU-skip
- Special Game Fixes Section
- Advanced Options Section for custom tweaking VU/FPU behavior.
- Rewritten Multithreaded GS (MTGS) mode, with as much as 15% speedup for HT machines (only 3-5% for Dual Core), and fixes many instabilities.
- Improved VU/FPU Flags and Clamping support (helps fix odd behaviors and SPS in some games)
- Improved EE/IOP synchronization (fixes many freeze-ups and vmhacks).
- Improved CDVD support.
The older versions will NOT be supported in our forums,so 0.9.4,0.9.5 and playground are not supported anymore
Digg the news by clicking HERE!
Grab the 0.9.6 installer: HERE (3.8mb, msi format), or use a mirror listed below if pcsx2.net is slow.
For the 7zip alternate package (2.5mb), Linux binaries, and source code packages check our downloads page HERE.
Additional download mirrors kindly provided by: GoogleCode and EmuDev
PCSX2 0.9.6 released!!
[ Posted by Bositman 14:08 on 01 03 09 ]
After nearly 16 months, here comes a new Pcsx2 version. Pcsx2 0.9.6
These months were somewhat problematic for pcsx2, due to an initial slowdown of the development process. Then, last fall, the Playground branch was created, and development picked up again. Finally, with the merge of Pcsx2 and Pcsx2 playground, the emulator's development returned once again as it was before, and now we can give you a release which should (we hope!) leave you happy.
We would like to thank everyone that was still waiting for a release, and coming to our forums. We would also like to thank everyone to encouraged and otherwise supported us. This release is especially for you.
Important note: you NEED to update directx or you won't be able to use the emulator! You can do it with either of the links below:
THIS <-- DirectX End-User Runtime Web Installer
or THIS <-- DirectX End-User Runtimes
What's new in 0.9.6?
- Huge rewrite, mainly from the new members of the Playground branch! Too many speedups, optimizations and other fixes to write here! Many famous games will now work.
- Dropped VM build replaced by the all new Vtlb, meaning no more 'Cannot allocate memory' errors at start up, more accurate emulation, slightly lower speeds but with many optimizations to come
- Full memcard support, working in all games
- Improved Frameskip/VU-skip
- Special Game Fixes Section
- Advanced Options Section for custom tweaking VU/FPU behavior.
- Rewritten Multithreaded GS (MTGS) mode, with as much as 15% speedup for HT machines (only 3-5% for Dual Core), and fixes many instabilities.
- Improved VU/FPU Flags and Clamping support (helps fix odd behaviors and SPS in some games)
- Improved EE/IOP synchronization (fixes many freeze-ups and vmhacks).
- Improved CDVD support.
The older versions will NOT be supported in our forums,so 0.9.4,0.9.5 and playground are not supported anymore
Digg the news by clicking HERE!
Grab the 0.9.6 installer: HERE (3.8mb, msi format), or use a mirror listed below if pcsx2.net is slow.
For the 7zip alternate package (2.5mb), Linux binaries, and source code packages check our downloads page HERE.
Additional download mirrors kindly provided by: GoogleCode and EmuDev
- wichniar2tk
- Junior
- Posty: 7
- Rejestracja: 23 lutego 2009, 09:49
0.9.6
Nowe pcsx mozna pobrac z oficjalnej strony www.pcsx2.net
Mam pytanie - czy zerogs jest jeszcze rozwijane czy to juz zamkneity plugin poniewaz mam amd x2 i gdsx strasznie wolno u mnie dziala(a tak wogule to dlaczego nie moge uruchomic gdsx w sse3 jesli moj procesor je obsluguje??)
W nowym pcsx zrobiono jedna genialna rzecz a mianowicie nie ma roznicy miedzy wlaczonym a wylaczonym dziwekiem. Gdyby jeszcze tak zrobili z grafika xD
Mam pytanie - czy zerogs jest jeszcze rozwijane czy to juz zamkneity plugin poniewaz mam amd x2 i gdsx strasznie wolno u mnie dziala(a tak wogule to dlaczego nie moge uruchomic gdsx w sse3 jesli moj procesor je obsluguje??)
W nowym pcsx zrobiono jedna genialna rzecz a mianowicie nie ma roznicy miedzy wlaczonym a wylaczonym dziwekiem. Gdyby jeszcze tak zrobili z grafika xD
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- wichniar2tk
- Junior
- Posty: 7
- Rejestracja: 23 lutego 2009, 09:49
screen z pcsx2 0.9.6
http://img502.imageshack.us/my.php?image=xxxg.jpg
Nawet na screenie z konsoli widac cytuje ..detected sse3 a ponizej not detected ssse3 dlaczego tak jest???
Nawet na screenie z konsoli widac cytuje ..detected sse3 a ponizej not detected ssse3 dlaczego tak jest???
Ostatnio zmieniony 03 marca 2009, 09:34 przez wichniar2tk, łącznie zmieniany 1 raz.
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Edytuj swoje wpisy! Pierwsze ostrzeżenie
Źle cytujesz - SSE3 to nie to samo co SSSE3 - przyjrzyj się uważnie zrzutowi do którego link podałeś. Procesory AMD nie posiadają instrukcji SSSE3.Nawet na screenie z konsoli widac cytuje ..detected sse3 a ponizej not detected sse3 dlaczego tak jest???
2BII!2B